Tom Clancy's: The Division was a great project to work with, and to learn, and evolve by developing projects in collaboration with multiple studios across the world. As a UI designer I was responsible of designing new screens and assets following the establish style. Working closely with the engineering and design teams, and in collaboration with multiple studios across the world.
The engine used in this project was Snowdrop, and I really enjoyed how flexible it is, at its core, Snowdrop is a node-based system, widgets and compounds to quickly setup and iterate on responsive 2D and 3D interfaces. That allowed me to quickly prototype, test things in game, and see instantly how my work looks in-game by being able to enter the game directly from the editor to see the changes in action.
I was also creating animations with Snowdrop’s animation system. It uses visual programming tools, and it allows to have complete control over the whole process.